Weapon Enhancements
== Regular Sights
Steelsights - Regular two prong sights, standard issue for every weapon
Precision Sights - Holographic red dot system
Smartsights - Requires database - Connects to any database and displays information in heads up display form
== Scopes
Short Range Scope - See 25 Yards
Medium Range Scope - See 50 Yards
Maximum Range Scope - See 100 Yards
X-Ray Scope - See through thicknesses of up to 5' and 50 Yards
4-D Scope - See through thicknesses of up to 10' and 100 Yards
Deepscan Scope - See through thicknesses of up to 20' and 200 Yards
== Lasers/Projection Devices
Red Laser - A red laser with pinpoint accuracy
Spectrum Laser - Requires Spectrum Goggles - An ultraviolet laser which can only be seen at the frequency set by members of the same squad
Flashlight - A xenon tactical flashlight
Spectrum Flashlight - Requires Spectrum Goggles - An ultraviolet flashlight which can only be seen at the frequency set by members of the same squad
Hyperflash - A directional 12000 lumen extremely bright flash of light which will blind opponents and give them a nice sunburn
Signal Flare - A directional flash of light which can be seen from miles away, used in special situations
Spectrum Signal Flare - Requires Spectrum Goggles - An ultraviolet Signal Flare which can only be seen at the frequency set by the members of the same squad
HUD Projection System - Requires Database - A projector which locates targets and superimposes an image with information about the target upon it
Spectrum HUD Projection System - Requires Database - Requires Spectrum Goggles - A projector which locates targets and superimposes an image with information about the target upon it, which can only be seen by members of the same squad with goggles set to the same frequency
== Projectile Systems
Minirocket Launcher - Launcher for minirockets
Grenade Launcher - Launcher for all types of grenades
Dart Launcher - Launcher for medical darts
== Display/Database
Human Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of the human anatomy, tactically arranged for speed kills
Alien Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of humanoid alien anatomies, tactically arranged for speed kills
Advanced Alien Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of non-humanoid alien anatomies, tactically arranged for speed kills
Entity Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of rare alien entity anatomy, tactically arranged for speed kills
Computer Hacking Database - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-10
Computer Hacking Database Mark II - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-25
Computer Hacking Database Mark III - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-50
Computer Hacking Database Mark IV - Requires CompuJacker - A database which contains a program which can hack into computers at all security levels
== Auxiliary Weapon Systems
- Ordinary Auxiliary Weapons which are compatible with specific types of weapons
Taser - Will subdue an opponent for 5 seconds, 10 foot range
Stun Device - Will subdue multiple opponents for 10 seconds, 20 foot range
Emergency Shock Device - Will subdue multiple opponents for 20 seconds, 40 foot range
Ion Disruptor - Will subdue a machine for 10 seconds, unlimited range
Magnetic Disruptor - Will subdue multiple machines for 20 seconds, unlimited range
EMP - Will subdue multiple machines for 30 seconds, radius of 50 feet
GraviPulse - Will send opponents flying 5 feet, 10 foot radius
GraviPulse Mark II - Will send opponents flying 10 feet, 20 foot radius
GraviPulse Mark III - Will send opponents flying 25 feet, 50 foot radius
GraviPulse X - Will destroy walls, and send anything under 2 tons flying 50 feet, 100 foot radius
CompuJacker - Requires Database - Broadcasts a pirate frequency which will allow you into a computer system
== Stability Systems
Kickstand - Standard issue kickstand, takes 3 seconds to deploy
Motor Kickstand - Electrically powered kickstand, takes 1 second to deploy
Gyroscope Mark I - Steadies your aim by 50%, but decreases speed by 60%
Gyroscope Mark II - Steadies your aim by 100%, but decreases speed by 40%
Anti-Gravity Device Mark I - Steadies your aim by 50% with no speed decrease
Anti-Gravity Device Mark II - Steadies your aim by 100% with no speed decrease
Sunday, January 30, 2011
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