Sunday, January 30, 2011

Weapon Enhancements

Weapon Enhancements

== Regular Sights

Steelsights - Regular two prong sights, standard issue for every weapon

Precision Sights - Holographic red dot system

Smartsights - Requires database - Connects to any database and displays information in heads up display form

== Scopes

Short Range Scope - See 25 Yards

Medium Range Scope - See 50 Yards

Maximum Range Scope - See 100 Yards

X-Ray Scope - See through thicknesses of up to 5' and 50 Yards

4-D Scope - See through thicknesses of up to 10' and 100 Yards

Deepscan Scope - See through thicknesses of up to 20' and 200 Yards

== Lasers/Projection Devices

Red Laser - A red laser with pinpoint accuracy

Spectrum Laser - Requires Spectrum Goggles - An ultraviolet laser which can only be seen at the frequency set by members of the same squad

Flashlight - A xenon tactical flashlight

Spectrum Flashlight - Requires Spectrum Goggles - An ultraviolet flashlight which can only be seen at the frequency set by members of the same squad

Hyperflash - A directional 12000 lumen extremely bright flash of light which will blind opponents and give them a nice sunburn

Signal Flare - A directional flash of light which can be seen from miles away, used in special situations

Spectrum Signal Flare - Requires Spectrum Goggles - An ultraviolet Signal Flare which can only be seen at the frequency set by the members of the same squad

HUD Projection System - Requires Database - A projector which locates targets and superimposes an image with information about the target upon it

Spectrum HUD Projection System - Requires Database - Requires Spectrum Goggles - A projector which locates targets and superimposes an image with information about the target upon it, which can only be seen by members of the same squad with goggles set to the same frequency

== Projectile Systems

Minirocket Launcher - Launcher for minirockets

Grenade Launcher - Launcher for all types of grenades

Dart Launcher - Launcher for medical darts

== Display/Database

Human Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of the human anatomy, tactically arranged for speed kills

Alien Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of humanoid alien anatomies, tactically arranged for speed kills

Advanced Alien Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of non-humanoid alien anatomies, tactically arranged for speed kills

Entity Anatomy Database - Requires Display, HUD, or Smartsights - A database which contains the weaknesses and strengths of rare alien entity anatomy, tactically arranged for speed kills

Computer Hacking Database - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-10

Computer Hacking Database Mark II - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-25

Computer Hacking Database Mark III - Requires CompuJacker - A database which contains a program which can hack into computers from security level 0-50

Computer Hacking Database Mark IV - Requires CompuJacker - A database which contains a program which can hack into computers at all security levels

== Auxiliary Weapon Systems
- Ordinary Auxiliary Weapons which are compatible with specific types of weapons

Taser - Will subdue an opponent for 5 seconds, 10 foot range

Stun Device - Will subdue multiple opponents for 10 seconds, 20 foot range

Emergency Shock Device - Will subdue multiple opponents for 20 seconds, 40 foot range

Ion Disruptor - Will subdue a machine for 10 seconds, unlimited range

Magnetic Disruptor - Will subdue multiple machines for 20 seconds, unlimited range

EMP - Will subdue multiple machines for 30 seconds, radius of 50 feet

GraviPulse - Will send opponents flying 5 feet, 10 foot radius

GraviPulse Mark II - Will send opponents flying 10 feet, 20 foot radius

GraviPulse Mark III - Will send opponents flying 25 feet, 50 foot radius

GraviPulse X - Will destroy walls, and send anything under 2 tons flying 50 feet, 100 foot radius

CompuJacker - Requires Database - Broadcasts a pirate frequency which will allow you into a computer system

== Stability Systems

Kickstand - Standard issue kickstand, takes 3 seconds to deploy

Motor Kickstand - Electrically powered kickstand, takes 1 second to deploy

Gyroscope Mark I - Steadies your aim by 50%, but decreases speed by 60%

Gyroscope Mark II - Steadies your aim by 100%, but decreases speed by 40%

Anti-Gravity Device Mark I - Steadies your aim by 50% with no speed decrease

Anti-Gravity Device Mark II - Steadies your aim by 100% with no speed decrease

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